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Class PhysicsEventData

Hierarchy

Index

Constructors

constructor

Methods

getBody1CollisionMaterial

getBody2CollisionMaterial

getCollisionCount

  • getCollisionCount(): number

getCollisionForces

  • getCollisionForces(): Array<[number, number, number]>

getCollisionNormals

  • getCollisionNormals(): Array<[number, number, number]>

getCollisionPoints

  • getCollisionPoints(): Array<[number, number, number]>

getCollisionType

getPrismId

  • getPrismId(): bigint

getRigidBody1

  • getRigidBody1(): bigint
  • Returns id of the 1st colliding rigid body. If this is a trigger event, this will be the trigger body. If this body is the world mesh, the id will be 0.

    Returns bigint

getRigidBody2

  • getRigidBody2(): bigint

isInputEventType

  • isInputEventType(): boolean

toString

  • toString(): string

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