Options
All
  • Public
  • Public/Protected
  • All
V1.7
  • V1.6
  • V1.7
Menu

Class RaycastSpriteNodeResult

Raycast result for sprite node intersections.

Hierarchy

Index

Constructors

constructor

Methods

getDistance

  • getDistance(): number

getHitFront

  • getHitFront(): boolean

getNodeId

  • getNodeId(): bigint

getNormal

  • getNormal(): [number, number, number]
  • Normal vector at the intersection point. Note not all raycasts support generating normals, so this value should be checked for a 0-length vector before using.

    priv

    none

    Returns [number, number, number]

getPointHit

  • getPointHit(): [number, number, number]

getPrismId

  • getPrismId(): bigint

getRayDirection

  • getRayDirection(): [number, number, number]

getRayOrigin

  • getRayOrigin(): [number, number, number]

getTransitionNodeId

  • getTransitionNodeId(): bigint

getTransitionNodePrismId

  • getTransitionNodePrismId(): bigint

getUV

  • getUV(): [number, number]

Static Create

Generated using TypeDoc