Information about each glyph for use in rendering. Glyphs occupy tiles, which can be combined to draw text.
Unicode character represented by the glyph.
Index of the layer in the 2D texture array containing the glyph.
Positioning information for the glyph in a string of text.
Max texture coordinate (u, v) on the 2D-texture layer.
Min texture coordinate (u, v) on the 2D-texture layer.
ID of the 2D texture array in which this glyph's tile is drawn.
Identifies the texture size occupied by the glyph's image.
Represents "no tile", which has a Unicode value of 0 (the NUL character).
value = TileInfo(NUL_CHAR,0,0,,,TextureSize.kNormal,Metrics())
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