Unicode character represented by the glyph.
Index of the layer in the 2D texture array containing the glyph.
Positioning information for the glyph in a string of text.
Max texture coordinate (u, v) on the 2D-texture layer.
Min texture coordinate (u, v) on the 2D-texture layer.
ID of the 2D texture array in which this glyph's tile is drawn.
Identifies the texture size occupied by the glyph's image.
Represents "no tile", which has a Unicode value of 0 (the NUL character).
value = TileInfo(NUL_CHAR,0,0,[],[],TextureSize.kNormal,Metrics())
Generated using TypeDoc
Information about each glyph for use in rendering. Glyphs occupy tiles, which can be combined to draw text.