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Class WorldMeshBlockData

Hierarchy

  • WorldMeshBlockData

Index

Constructors

constructor

Methods

getAABB

getCoordinateFrameInvTransform

  • getCoordinateFrameInvTransform(): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]
  • Returns the offset inverse transform. This can be used to put a world-space position into the block's frame.

    Returns [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

    coordinate frame inverse transform

getCoordinateFrameOffset

  • getCoordinateFrameOffset(): [number, number, number]

getCoordinateFrameRotation

  • getCoordinateFrameRotation(): [number, number, number, number]

getCoordinateFrameTransform

  • getCoordinateFrameTransform(): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]
  • Returns the offset transform that should be applied to the block's vertices.

    Returns [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number]

    coordinate frame transform

getId

  • getId(): Id

getIndices

  • getIndices(): Array<number>

getNormals

  • getNormals(): Array<[number, number, number]>

getVertices

  • getVertices(): Array<[number, number, number]>

isValid

  • isValid(): boolean

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