Returns the local AABB for the mesh.
Returns the offset inverse transform. This can be used to put a world-space position into the block's frame.
coordinate frame inverse transform
Returns the offset that should be applied to the block's vertices.
coordinate frame offset
Returns the rotation that should be applied to the block's vertices.
coordinate frame rotation
Returns the offset transform that should be applied to the block's vertices.
coordinate frame transform
Returns the block id.
Returns the indices for this block.
Returns the vertex normals for this block.
Returns the vertices for this block.
Returns if the data is valid.
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Constructor.